Granted Powers:

The World Axis, Cosmic Axis, or Axis Mundi

The World Axis, Cosmic Axis, or Axis Mundi. Plasma Mythology-0

The World Axis

You can call upon the cold darkness between the stars to gain flight, travel to other worlds, or summon monsters from beyond to do your bidding.

Guarded Mind (Ex): You gain a +2 insight bonus on saving throws against all mind-affecting effects.

Part the Veil (Su): At 8th level, you can lace spells you cast with the raw madness that waits in the outer darkness. Activating this ability is a swift action that you must use as you cast a spell that targets a single creature and that allows a Will saving throw to negate or reduce the spell's primary effect. If the target fails to resist the spell, the target is also confused for a number of rounds equal to the spell's level as visions of the void cause temporary insanity.

The victim must succeed at a new saving throw each round to end the effect—these additional saving throws apply only to the additional confusion effect and not to the original spell effect. Part the veil is a mind-affecting effect. You can use this ability a number of times per day equal to 1/2 your class level.

Domain Spells1stfeather fall2ndlevitate3rdfly4thlesser planar binding5thoverland flight6thplanar binding7threverse gravity8thgreater planar binding9thinterplanetary teleport.

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