Granted Power: Favored of the Spirits (Ex): You cast Spirits spells at +1 caster level.

1st—Bless: Allies gain +1 on attack rolls and saves against fear.
2nd—Call of the Spirits: You gain a +5 bonus on one die roll.
3rd—Bloodlust: Spirits give subject extra attacks and +4 Str.
4th—Divination: Provides useful advice for specific proposed actions.
5th—True Seeing: Lets you see all things as they really are.
6th—Mass Bear’s Endurance: As bear’s endurance, affects one subject/level.
7th—Earthquake: Intense tremor shakes 80-ft. radius.
8th—Whirlwind: Cyclone deals damage and can pick up creatures.
9th—Foresight: “Sixth sense” warns of impending danger.