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Your attempt to summon the fearsome Achilles is met with success.
  — - Zeus, Master of Olympus

While most paladins see themselves as the champions of their faith through the way in which they act, virtuous paladins believe it is just as important that a paladin look to inspire others to similar degrees of piety. Virtuous paladins use their holy symbols far more often than other paladins, and work to protect the faithful while also preserving their own lives. Unlike other paladins, virtuous paladins often use ranged attacks alongside melee ones. For those of the virtuous paladin, a shield and melee weapon are the most common arms, though paladins more often seek to inspire with strong leadership or use strong judgment in what they do than to train their physical power, though they still value strength as an important part of their livelihood.[1]

336px-ReplicaGreekArmor

Replica Greek Armor by Simon Speed.

While paladins often are seen mounted atop a loyal steed, the shining knight is the true symbol of mounted bravery. They are never far from their steeds and are always clad in brightly polished armor. The shining knight has the following class features.[2]

Skilled Rider (Ex and Su): At 3rd level, a shining knight does not take any penalty to her Ride skill due to her armor check penalty. In addition, any mount she is riding gains the benefit of her divine grace class feature, adding her Charisma bonus (if any) to its saving throws. This ability replaces divine health.

Divine Bond (Su): Upon reaching 5th level, a shining knight must form a bond with a mount. This ability otherwise functions as the paladin ability.

Knight's Charge (Su): At 11th level, whenever a mounted shining knight charges a foe, her movement does not provoke attacks of opportunity, for either her or her mount. In addition, if her target is also the target of her smite evil ability and the charge attack hits, the target must make a Will save or be panicked for a number of rounds equal to 1/2 the shining knight's level. The DC of this save is equal to 10 + 1/2 the shining knight's level + the shining knight's Charisma modifier. This ability replaces aura of justice.

VideoEdit

Zeus game - Maenad invades

Zeus game - Maenad invades

FootnotesEdit

  1. Rob Heinsoo, Andy Collins, James Wyatt (June 2008). Player's Handbook 4th edition, p. 91. Wizards of the CoastISBN 0-7869-4867-1.
  2. Jason Bulmahn (2010). Advanced Player's Guide, p. 117. Paizo Publishing, LLC. ISBN 978-1-60125-246-3.