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Psychoraptor

Psychoraptors on the Prowl!

CR 3, XP 800
N Medium magical beast (psionic augmented animal)
Init +6; Senses low-light vision, scent; Perception +14


DEFENSE


AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 34 (4d8+16)
Fort +8, Ref +6, Will +2


OFFENSE


Speed 60 ft.
Melee 2 talons +5 (1d8+2),bite +5 (1d6+2), foreclaws +0 (1d4+1)
Special Attacks pounce
Psi-Like Abilities (ML 3rd)

3/day -- defensive precognition, empty mind, mind thrust
1/day -- force screen

STATISTICS


Str 15, Dex 15, Con 19, Int 2, Wis 14, Cha 18
Base Atk +3; CMB +5; CMD 17
Feats Improved Initiative,   Speed of Thought
Skills Acrobatics +10 (+22 jump), Perception +14, Stealth +15; Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth


ECOLOGY


Environment warm forests
Organization solitary, pair, or pack (3–12)
Treasure none

Psychoraptors range the planes of Anaxamandras and sometimes stray in the environs of Phaselis.  Psionically aware, psychoraptors pose a threat if they nest close to the Principality.   They use their psychically aware nature to hunt for prey, which can include Man and other intelligent, thinking beings if no one's careful.

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