Standing taller than a man, this humanoid figure wears filth-covered rags over its scaly form.
Human natural were crocodile fighter 3
NE Medium humanoid (human, shape changer)
Init +5; Senses low-light vision, scent; Perception +4
Racial Buoyancy -50B; Depth Tolerance: 100 feet
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 27 (3d10+6)
Fort +7, Ref +2, Will +2 (+1 vs. fear)
Defensive Abilities bravery +1
Speed 30 ft.
Melee mwk battleaxe +7 (1d8+3/×3)
Str 17, Dex 13, Con 14, Int 12, Wis 12, Cha 6
Base Atk +3; CMB +6; CMD 17
Feats Cleave, Great Fortitude, Improved Initiative, Power Attack, Run
Skills Intimidate +4, Perception +4, Stealth +5, Survival +7, Swim +11
SQ armor training 1, change shape (human, hybrid, and crocodile; polymorph), lycanthropic empathy (crocodiles and dire crocodiles)
Environment warm rivers or marshes
Organization solitary, pair, or colony (3–12)
Treasure NPC gear (mwk battleaxe, other treasure)
Werecrocodiles merge the ruthless determination of a crocodile with the intelligence and adaptability of a humanoid. This fusion creates a maliciously cunning creature with no doubt of its own martial superiority.
OGL Section 15 -- Copyright NoticeEdit
Pathfinder Roleplaying Game Bestiary 4. © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney- MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.