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WereSeal

Also called the Wereseal, This humanoid has glossy brown skin, and a seal’s head. Its eyes glimmer with intelligence.

CR 4, XP 1,200
Half elf natural wereseal magus 4 (augmented humanoid)
NG Medium humanoid (elf, human, shape changer)
Init +6; Senses low-light vision,; Perception +0
Racial Buoyancy -50B; Depth Tolerance: 100 feet

DefenseEdit

AC 15; touch 12, flat-footed 13 (+2 Dex, +3 armor)
hp 22 (4d8+4)
Fort +5, Ref +3 Will +4

OffenseEdit

Speed 30 ft.
Melee mwk shortsword +5 (1d6/19-20)
Ranged mwk light crossbow +5 (1d8/19-20)
Special Attacks spell combat, spell strike
Magus Spells Prepared (CL 4, Concentration +7)

2nd-invisibility, mirror image
1st-chill touch, corrosive touch, magic missile, shield
0-detect magic, flare, ghost sound, ray of frost

StatisticsEdit

Str 10, Dex 14, Con 12, Int 16, Wis 10, Cha 11
Base Atk +3; CMB +3 ; CMD 15
Feats Improved Initiative, Skill Focus (acrobatics), Weapon Focus (shortsword)
Skills Acrobatics +8, Intimidate +7, Knowledge (arcana) +10, Spellcraft +10, Use Magic Device +7
Languages Common, Elvish
SQ arcane pool 5, change shape (half elf, hybrid, seal; polymorph), lycanthropic empathy (seals),
magus arcana (arcane accuracy), spell recall

EcologyEdit

Environment any ocean
Organization solitary, pair, pod (4-8)
Treasure NPC gear (+1 leather armor, masterwork light crossbow, masterwork shortsword)

Seawolf (Wereseal) (Hybrid Form) Edit

CR 4, XP 1,200
Half elf natural wereseal magus 4 (augmented humanoid)
NG Medium humanoid (elf, human, shape changer)
Init +6; Senses low-light vision,; Perception +0
Racial Buoyancy -50B; Depth Tolerance: 600 feet

Defense Edit

AC 18; touch 12, flat-footed 16 (+2 Dex, +3 natural, +3 armor)
hp 26 (4d8+8)
Fort +6, Ref +3 Will +4
DR 10/silver

Offense Edit

Speed 30 ft., swim 30 ft.
Melee mwk shortsword +6 (1d6+1/19-20), bite -1 (1d4+1 plus curse of lycanthropy DC 15)
Ranged mwk light crossbow +5 (1d8/19-20)
Special Attacks spell combat, spell strike
Magus Spells Prepared (same as above)

StatisticsEdit

Str 12, Dex 14, Con 14, Int 16, Wis 10, Cha 11
Base Atk +3; CMB +4 ; CMD 16
Feats Improved Initiative, Skill Focus (acrobatics), Weapon Focus (shortsword)
Skills Acrobatics +8, Intimidate +7, Knowledge (arcana) +10, Spellcraft +10, Use Magic Device +7
Languages Common, Elvish
SQ arcane pool 5, change shape (half elf, hybrid, seal; polymorph), hold breath, lycanthropic empathy (seals), magus arcana (arcane accuracy), spell recall

Special AbilitiesEdit

Hold Breath (Ex): A wereseal can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

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