Calling upon the powers of shadow and fire, you ignite your target, dealing 7d6 points of fire damage. The target must also make a Reflex save or be set aflame, taking an additional 3d6 points of fire damage per round. Each round, at the beginning of its turn, the target may attempt another Reflex save to extinguish the flames. Immersing itself in water also puts out the flames, as does suffi cient rain or other sources of water, such as water-based spells. While the target is aflame, it can take only a single move action each round, and it takes a –2 penalty to AC.
School: Evocation [Fire]; Level: Magus 6, Wizard/Sorcerer 9
Duration: 10 rounds
This spell functions like immolate, except as noted above and that it deals 16d6 points of fire damage initially and 8d6 per round thereafter.
School: Evocation [Fire]; Level: Magus 1, Wizard/Sorcerer 1
Duration: 2 rounds
This spell functions like immolate, except as noted above and that it deals 1d6 points of fire damage initially and 1d4 per round thereafter.
OGL Section 15 -- Copyright NoticeEdit
World of Warcraft: The Roleplaying Game Copyright 2005, Blizzard Entertainment