N Large magical beast (aquatic)
Init –1; Senses darkvision 60 ft., low-light vision, scent; Perception +6
Racial Buoyancy -155; Depth Tolerance: 600 feet
AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
Speed swim 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
Environment any ocean waters
Organization solitary, pair, or herd (3–30)
Docile (Ex) Unless it is a mericorn, a hippocampus’s hooves are treated as secondary attacks.
This hippocampus is about 12 feet long. The statistics above are for a reef horse, called by some a “light reef horse.” Some reef horses are larger and heartier, bred for labor such as pulling sea carriages and ships. These hippocampi are called “heavy reef horses” and gain adjustments to the base statistics detailed above. Mericorns are bred specifically for combat and have more elaborate fins as well as a sharp horn protruding from the center of their skull. Reef horses are too timid to be trained for combat.
Heavy Reef Horse: A heavy reef horse gains the advanced simple template.
Mericorns: A mericorn gains a gore attack that inflicts 1d4 damage, and their hoof damage increases to 1d6. There are light and heavy categories of mericorns as well.
OGL Section 15 - Copyright NoticeEdit
Pathfinder Roleplaying Game Bestiary 2. © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Cerulean Seas © 2010 Alluria Publishing; Authors Emily Ember Kubisz, J. Matthew Kubisz, Matthew A. Cicci, & Sam G. Hing