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Estelquen

picture of a Estelquen (Photoshopped by myself).

StatisticsEdit

CR 3, XP 800
LE Medium fey
Init +2; SensesLow-light vision; Perception +5

DefenseEdit

AC 12, touch 12, Flat-footed 10 (+2 Dex)
hp 33 (5d6+3)
Fort +3, Ref +8, Will +9
Special Defenses DR 10/Cold Iron, invisibility 2/day

OffenseEdit

Speed 30 ft, fly 35 ft.
Melee unarmed strike +2 (1d3)
Special Attacks Spells
Spells Prepared (CL 7th)

4th—summon nature's ally IV
3rd—call lightning (DC 16), cure moderate wounds, water breathing
2nd—barkskin, flame blade, resist energy, tree shape
1st—charm animal (DC 14), endure elements, entangle (DC 14), obscuring mist, produce flame
0—detect magic, guidance, light, stabilize

StatisticsEdit

Str 9, Dex 14, Con 12, Int 11, Wis 16, Cha 22
Base Atk +2, CMB +1, CMD +3
Feats Eagle Eyes, Skill Focus (Knowledge Local)
Skills Acrobatics +8, Knowledge (Geography) +6, Knowledge (Local) +8, Knowledge (Nature) +6, Perception +9, Stealth +8
Languages Elvish, Sylvan
SQ SR 14, plant home

EcologyEdit

Environment Desert
Organization Solitary
Treasure Standard

Special AbilitiesEdit

Invisibility (Su): The estelquen may become invisible as the spell Greater Invisibility twice a day for one hour.
Spells An estelquen casts spells as a 7th-level druid, but cannot swap out prepared spells to cast summon spells.
Plant Home: As a full round action, an estelquen may discorporate and house her spirit in any estelquen plant within 10 feet, or vice versa. The estelquen spirit must return to a plant within one day after leaving another plant or the spirit will die.

DescriptionEdit

The name "Estelquen" means "hope" in elvish, and this describes a desert flower and the spirit that occupies it.  The flower itself is a yellow plant (as shown in the illustration) that grows in cold deserts and is otherwise unnoticeable and normal. 

What makes the plant stand out is that the spirit that occupies it.  The spirit appears as a faintly, translucent spirit woman that wanders the desert by moving from flower to flower.  If a creature is in distress, she grants succor.  

The eetelquen do not speak, but they understand elvish and sylvan quite well. They administer to those found at death's door.  Once they have given the succor they wander away as quickly as they have appeared. Tales speak of travelers giving baubles to the spirit to make them linger, and other tales say that certain words of magic may make an estelquen fall in love with it's patient.

The tales are so effective that some desert sorcerers may have developed techniques of capturing the estelquen when they are in their flower homes.  They bind them to their homes, and then they can command the spirit for their pleasure or sell the imprisoned fey to a sheik, bedouin, or wealthy merchant.

OGL Section 15 -- Copyright NoticeEdit

Creature Collection Volume I © 2000 by Clark Peterson.