Race is an important part of what makes characters who they are, yet it's often all too easy to gloss over the details. After all, most people know the basics: dwarves are short, elves live a long time, and gnomes are dangerously curious. Half-orcs are ugly. Humans are—well, human. To some players, choosing a race is simply a matter of finding which racial modifiers best fit a character's class.
Yet there's so much more to race than that. From their deep halls beneath craggy mountains, dwarves sing mournful ballads that teach children of the heroes of old, helping them dream of the day when they might give their own lives in the stronghold's defense. In the spires of their forest cities, elves find a kinship with nature, as the great trees are some of the few non-elven friends who won't grow old and wither before their eyes. By exploring the cultures and traditions of a character's race, we can better understand where she comes from and what makes her tick, thus immersing ourselves that much deeper in the campaign world.
This section is designed to help you get the most out of the seven core races, in terms of both mechanics and flavor. Herein you will find all the racial information, along with a number of new rules options such as new alternate racial traits and favored class rewards, explorations of racial subtypes, new racial archetypes, and more. The races covered in this category include the following.
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- Half-Elf (playable)
- Half-orc (playable)
- High Elf
- Human (playable)
- Races of Phaeselis
- Races under the Waves
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- The Unwanted
- Tiefling (playable)