The azatas (pronounced ah-ZAH-tah)[1] are a race of chaotic good-aligned outsiders, native to the plane of Elysium.[2] Azatas are champions of freedom and goodness, and choose to travel the planes helping creatures in need and battling evil. The azatas do not believe that evil can be completely destroyed by methodical campaigns, instead devoting themselves to showing up where they are needed most, do their best to help, then promptly leave.

Their archon cousins call them flighty, but azatas view this approach as more realistic. They are also independent creatures, and rarely travel in large groups. Instead, they prefer sating their social needs by gathering from time to time around a well-known landmark, where they set up tents, share stories, and sing songs for a few days before packing it all up again and going their separate ways. These gatherings are often spontaneous with the azatas seemingly just knowing when one of these meeting is about to occur. A few of the bigger gatherings do meet regularly but this is not the norm.[3]


  1. Erik Mona et al (2008). Campaign Setting, p. 246. Paizo Publishing, LLCISBN 978-1-60125-112-1.
  2. Template:Cite book/The Great Beyond
  3. Paizo Staff (2009). Pathfinder Bestiary, p. 23. Paizo Publishing, LLC. ISBN 978-1-60125-183-1.
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