|Languages||Koine Hellenic, Ariyan, Draonic, Qin'aese.|
|Races||Humans (85%), Halfling (5%), Half elves (5%), Dwarves, Elves, Dragonborn, Gnomes|
|Imports||Wine, spices, silk, citrus fruits|
|Inhabitants of Alexandria Eschate|
|Locations in Alexandria Eschate|
|Organizations in Alexandria Eschate|
Alexandria Eschate was located around 300 km (186 mi) north of Alexandria on the Oxus in Bactria, and being inSogdian territory had to sustain numerous conflicts with the local population. After 250 BCE, the city probably remained in contact with the Greco-Bactrian Kingdom centered on Bactria, especially when the Greco-Bactrian king Euthydemus I extended his control to Sogdiana.
Gaming in Alexandria EschateEdit
A Campaign in this far off town means one thing, a blending of East and West in a very stark way. In Aryavarta, it's done in subtle ways. Here, it's stark. The Sakkae and the Massagetae (which have white faces) are heathen barbarians. There are threats from the Xephs, and the Orc and Lizardmen tribes are not the best of neighbors.
Campaigning here is definitely frontier. The dragons are Imperial Dragons, with the occassional site of "giant lizards" (Dinosaurs). Leaf rays are a bother, and the exotic genies and shedu create problems. There are tigers as well as lions in the land. And the magicians are strange and wondrous.
DMs who run campaigns here should really up the frontier feel. Monsters should be something no one has seen before. Use the drakes, the Imperial Dragons, and various "exotic monsters" like Leaf Rays to great effect. Kobolds in the area are really wild and will take offense of humans in their lands. Orcs will try to raid the city until they are beaten back, and journeys to Kashgar and Qin'ae should be adventures of themselves.